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My Best of 2013


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Here's, what I feel, is my best work of 2013. I drew very little this year, and I'm generally not very pleased with my work, but here's the best of it. (Very "mature" works not included).

Random from My Best of 2013

These are, I feel, the best drawings I did in 2012. I'm generally pretty pleased with this past year, though I wish I could have gotten more done.

Random from My Best of 2013

Here are all of my works of 2011. It was hard for me to pick my favorites being that most of them were huge collections, so I just threw em all in here. Enjoy.

Critiques

Larry Koopa Cycle by HoekKadoogen

This, simply put, is amazing. I didn’t expect it to be animated when I first clicked it. The movement is incredibly fluent. This piece ...

NES is BEST!

Here's just a look at my ever-growing collection of NES fanart I've been working on for a year and change on and off. This is my little ode to the greatest gaming console of all time, and some of my proudest work in my gallery.
Super Mario Bros. by BrendanCorrisNinja Gaiden by BrendanCorrisLittle Mac vs. Mike Tyson by BrendanCorrisCastlevania by BrendanCorrisBubble Bobble by BrendanCorrisContra by BrendanCorrisSnake Rattle n Roll by BrendanCorrisDonkey Kong by BrendanCorrisBonk and Za by BrendanCorrisLink Saves Hyrule... by BrendanCorrisNinja Gaiden II by BrendanCorrisThe Koopa Kids by BrendanCorrisThe Adventures of Lolo by BrendanCorrisThe Dark Queen by BrendanCorrisNinja Gaiden III by BrendanCorrisRumble in the Doom Ship by BrendanCorris

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BrendanCorris
Brendan Corris
United States
I'm a cartoonist who makes generally comedic comics and more. I've worked a lot on comics and creations over the years and am hoping to get my work out there. Check out my art blog at theblogofbrendancorris.blogspo….
I love video games and pretty much anything 80s - music, movies, TV, cartoons, toys, fashions, videogames, etc.

Things to know before checking out my gallery? I draw a lot of ugly/twisted designs. If that kind of style bothers you, then don't look. I also don't really hold back on mature/questionably offensive material of some kinds. If you are easily offended, don't look at my stuff.

Current Residence: Red Bank NJ - it's a toilet
Favourite genre of music: 80's pop and new wave
Favourite style of art: Demented cartoons
MP3 player of choice: iTunes/iPod - yeah, I'm a tool, though I kind of hate my Nano
Wallpaper of choice: Always varying but always something I drew. I love my own crap.
Favourite cartoon character: My characters... other people's characters?... I guess Taffy from Clayfighter. He's crazy.
Interests
My local arcade, Yestercades ( yestercades.com ) was nice enough to let me use their wifi for my Wii U yesterday so I could finally get some DLC and Virtual Console games. The DLC included some Mercedes Benz crap for Mario Kart 8, as well as a pre-order of the future bundles (I was honestly hoping I could just download the tracks and not the racers, but no such luck) and a long overdue unlocking of the complimentary code-activated alternate Barbara outfit for Rayman Legends. But the real download that mattered was my first VC game download. My list of desired VC games has been growing rapidly over the last couple of years (AVGN Adventures was my first go to game, but it has yet to be released on Wii U), the list containing a handful of games such as Guacamelee, Mighty Switch Force, Child of Light, and many more. But the second game I was dying to play was 1001 Spikes, a tough-as-nails platformer styled after the NES days of gaming. Being that money was tight, I was only willing to buy one game at the time. Maybe in a month I'll grab another. Well, anyway, let me get into it about this game.

Everything between the title screen, the gameplay, and the Ninja Gaiden inspired cut scenes, bursts with nostalgia for anyone such as myself who grew up playing the NES. When the game starts, you are thrown right into the action. The first world is much easier than the rest of the game, with talking rats teaching you the basics, though the game does not hold your hand through any other world. The tutorial rats quickly disappear from the game, letting the gameplay and difficulty progress without slowing it down or dumbing it down. It's after you complete the first world that you are given the intro story cut scene. This setup perfectly suits the fast action-oriented design of the game and helps the player get into the game right away, rather than be bored by a tedious amount of introductory footage. While the cut scene is rather long, it is the only one I have encountered after getting four worlds deep in the game. It tells us all we need to know about the story - Aban Hawkins, the Indiana Jones inspired protagonist, goes to a South American ruin to discover a treasure his father could not. 

While the gameplay style is extremely enjoyable for me, being a retro-style, side-scrolling platformer while unforgiving difficulty, much like many of my beloved NES classics, it can often cross the line between challenging and completely unfair. Many of the hazards are beginner's traps, such as spikes that pop out of floor with no indication at all. Some stages, such as 4-3 (Dangerous Exit) have such an abundance of cheap blows such as this. This stage has a couple moments that are random and uncontrollable, such as the the moving platform matching up with the stomping pillars perfectly for you to get through (sometimes they just don't), and on top of that is full of surprise hits you can only avoid by dying once and remembering them the next time. As the name of the stage implies, the exit area is extremely littered with unfair traps, and you are given about a second to figure it all out. That being said, each stage is extremely short, spanning only about 2 1/2 screens worth of distance, and you are given 1,001 lives. After completing each world, Aban is also granted a bountiful helping of 1ups (50, 100 or more) and in each stage is a hidden golden skull to find which gives you a 1up each time, making it so that if you can grab it before dying each time, you virtually lose no lives (although 1,001 lives sounds like a lot, you'll be surprised how quickly you'll reach 800). However, the unfair blows and indeterminable traps still can hinder the quality of the game experience. The game is extremely fun, and a great challenge, but unfair deaths, 1,001 lives or not, just bring down the value of the experience. I would have rather had very limited tries to get through a short series of levels, sending you back to the start of them if you lose 3 or 5 lives, with more fair difficulty, rather than have practically unlimited tries at one level which will likely have some unfair traps. This unlimited lives style with constant check points used in other popular modern platformers such as Rayman Legends may seem more fair than NES games like Castlevania III that would send you back to the start of the (often ruthlessly difficult and long) area after losing a set number of lives, but it ultimately kills most of the drive and challenge. The challenge in old games wasn't usually based on getting past each trap individually, it was being able to get past a long series of traps on limited tries, so that when a check point arrived, the player felt all the more accomplished and rewarded. Saving every other second and being given (practically) unlimited tries makes dying seem like not much at all. The thrill of ruthless NES titles like Ninja Gaiden, Mega Man, Batman and Contra was getting through traps while holding on to as many lives as possible. Now, lives are not a worry, making the game seem a lot less intense. But, on the contrary to all the above, the difficulty is very satisfying, and the insane reflexes and memorization the game demands makes for a great challenge. When you beat a level in this game, you do feel accomplished. The controls are also great. They are extremely tight and the two variant jumps really come in handy and can make or break your game completely in certain situations. The player has great control over Aban in the air and on land. The only slight control complain I can think of is that Aban's hitboxes are a bit off, and most of his vulnerability seems to be near the front of the sprite, which is mostly just the rim of his hat, while the back, which is mostly his body, seems to be slightly more invulnerable. After you get the physics down, though, it shouldn't be much of a problem. All in all, there may be a handful of unfair tricks, but the abundance of lives and check points make such things matter less (but take a bit away from the excitement), but the game is still a great challenge with much bigger balls than most other modern platformers, and the controls are perfect.

As for the graphics and music, they may not be much to young gamers, but I love them. The look and sound of the game perfectly represent the old days of gaming, and at times I even forget I am playing a new game. It really feels like you found an NES game you just never knew about as a kid, and to pull that off perfectly is truly art. While NES games may not have been known for good graphics, the tile/sprite stile of 8-bit and 16-bit consoles has actually aged quite well. They may not be cutting edge, but they remain neat, well-done, and physically pleasing. The same can't really be said for the early 3D/Polygonal games.

So, 1001 Spikes is a great game. I was not disappointed with this download, and for a mere $15 it was well worth it. Most of the games I've bought for $50 or $60 for this console have not been as good as this, so it's a bargain for damn sure. I would recommend this game to almost anybody, with the exception of those who are not platformers. If you don't play platformers, mostly old school ones, this game will likely seem too hard to you and will just be a turn-off. Everybody else, though, go check it out. Just be warned that you will die A LOT. The death screen is priceless, too.

GAMING BOOKMARKS

My series of 10 gaming bookmarks!
Skyward Sword Bookmark by BrendanCorris Wind Waker Bookmark by BrendanCorris
Earthbound Bookmark by BrendanCorris Mother 3 Bookmark by BrendanCorris
Mega Man Bookmark by BrendanCorris Panel de Pon Bookmark by BrendanCorris
Bonk's Adventure Bookmark by BrendanCorris Donkey Kong Country 2 :Diddy's Kong Quest Bookmark by BrendanCorris
Super Mario Bookmark by BrendanCorris Super Mario Bros. 3 Bookmark by BrendanCorris

THE PLUMBER HATERS series

Plumber Haters - Lakitu by BrendanCorrisPlumber Haters - Dry Bones by BrendanCorris
Plumber Haters - Dino Rhino by BrendanCorrisPlumber Haters - Tweeter by BrendanCorris
Plumber Haters - Chargin Chuck by BrendanCorrisPlumber Haters - Birdo by BrendanCorris
Plumber Haters - Thwomp by BrendanCorrisPlumber Haters - Koopa Troopas by BrendanCorris
Plumber Haters - Rocky Wrench by BrendanCorrisPlumber Haters - Magikoopa by BrendanCorris
Plumber Haters - Pidgit by BrendanCorrisPlumber Haters - The Bros. by BrendanCorris
Plumber Haters - Rex by BrendanCorrisPlumber Haters - Goomba Shoe by BrendanCorris
Plumber Haters - Bloober by BrendanCorrisPlumber Haters - Wiggler by BrendanCorris
Plumber Haters - Buzzy Beetle by BrendanCorrisPlumber Haters - Albatoss by BrendanCorris
Plumber Haters - Sumo Bros. by BrendanCorrisPlumber Haters - Beezo by BrendanCorris
Plumber Haters - Ptooie by BrendanCorrisPlumber Haters - Blargg by BrendanCorris
Plumber Haters - Bullet Bill by BrendanCorrisPlumber Haters - Boom-Boom by BrendanCorris

Webcam

"Watch out! I'm comin' for ya, Pokey!"

Me as Ness from Earthbound, Halloween 2010

Comments


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:iconexit1979:
EXIT1979 Featured By Owner 3 days ago  Hobbyist General Artist
Thanks for the FAV bro!!!
Reply
:iconbrendancorris:
BrendanCorris Featured By Owner 3 days ago
No prob
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:iconpikalopez1:
Pikalopez1 Featured By Owner 5 days ago  Hobbyist Traditional Artist
Its official. Wiifolder Josh called it. Koopalings are Boswer Jr. alt skins.
www.neogaf.com/forum/showpost.…
Reply
:iconbrendancorris:
BrendanCorris Featured By Owner 4 days ago
I'M SO HYPED!
Reply
:iconpikalopez1:
Pikalopez1 Featured By Owner 4 days ago  Hobbyist Traditional Artist
Right when you complained why not have the koopalings instead of Baby bowser. Now its a win win for koopaling and bowser jr. fans.
Reply
:iconbrendancorris:
BrendanCorris Featured By Owner 3 days ago
Yeah, they completely fixed it with that.
Reply
:iconxopachi:
XoPachi Featured By Owner Sep 6, 2014
I dunno. This just seems like your thing. www.youtube.com/watch?v=hpF1dF…
Reply
:iconbrendancorris:
BrendanCorris Featured By Owner Sep 6, 2014
Looks damn cool. I'm guessing this was a Japan exclusive.
Reply
:iconxopachi:
XoPachi Featured By Owner Sep 6, 2014
Not even just Japan exclusive. Japan ARCADE exclusive. You'd have to get it in MAME or buy a PCB board...the latter of which is an EXTREME pain in the ass, expensive, and really not worth it unless you're a die hard aficionado of the genre.
Reply
:iconbrendancorris:
BrendanCorris Featured By Owner Sep 6, 2014
I have MAME, so I could just go down that route.
Reply
(1 Reply)
:iconwooden-horse:
wooden-horse Featured By Owner Sep 4, 2014
Thanks for adding "Dirty Harry" to your favourites!
Reply
:iconbrendancorris:
BrendanCorris Featured By Owner Sep 4, 2014
You're welcome.
Reply
:iconsgtmadness:
SGTMADNESS Featured By Owner Sep 4, 2014  Hobbyist Digital Artist
Thanks for the favorite, man. Very much appreciated. C:

Gotta say your gallery is pretty fantastic. :la:
Reply
:iconbrendancorris:
BrendanCorris Featured By Owner Sep 4, 2014
You're welcome, and thanks. Your gallery is outstanding.
Reply
:iconpikalopez1:
Pikalopez1 Featured By Owner Aug 28, 2014  Hobbyist Traditional Artist
Since nintendo is starting to re-skin games with nintendo characters like Pokemon Rumble(Diablo with pokemon),Hyrule warriors(Dynasty warriors with Zelda characters),and Pokken tournament(Tekken with pokemon),what do you think they'll re-skin next?
Reply
:iconbrendancorris:
BrendanCorris Featured By Owner Aug 29, 2014
Hopefully nothing. While I am looking forward to Hyrule Warriors, I feel they are getting to carried away with the idea. Maybe if they wait a long time before doing another I will accept it more. It just seems like the only time Nintendo lets other companies make games on their console it has to either be a re-skin of that company's game with Nintendo characters, or just feature dozens of Nintendo themed costumes and cameos. Basically, it just makes Nintendo seem selfish, People are only allowed to make games for them if it advertises their few existing franchises, treating those 3rd party games as advertisements rather than rightful games.
Reply
:iconpikalopez1:
Pikalopez1 Featured By Owner Aug 29, 2014  Hobbyist Traditional Artist
While I do see nintendo easter eggs as a sign of welcoming them to the nintendo family,It is sad that nintendo now has to rely on fan service. This generation of gaming feels like being selfish with thrid party support. Playstation having exclusive third party content,xbox making third party games timed exclusive. It feels like people would rather put money on games full of Day one DLC(pre order bonus map/quest packs),On disc DLC(Skylanders and disney infinity),And Digital deluxe versions(More money on half of the stuff companies cut out of the original release) rather than Nintendo who have no interest(SO FAR)into doing those practices. I know people want something different,but is it really worth Day one DLC,on disc dlc,and digital deluxe versions just to get something different that you have no idea if it'll be good. I don't know,Maybe I'm missing something,I'm mostly into movies rather than gaming so I could be. All I hope for is UFC Punch Out will never happen. Man that went all over the place. =/
Reply
:iconbrendancorris:
BrendanCorris Featured By Owner Aug 29, 2014
Nintendo's dipping their feet in the DLC lake now. Amiibo figures will be coming out this holiday season, which are just like the Skylanders and Infinity figures, and Mario Kart 8 just received loads of downloadable content. It seems like Nintendo's realizing that other consoles are making most of their money by forcing gamers to constantly download and pay for stuff for games they already bought, and now they want to try the same thing to make up for their financial struggle with the Wii U. I feel like DLC would be less of a turn-off for me if developers who knew there would be DLC made for a game, just charge less for the base price. If they aren't finished with a game but want to release it early just to make money quicker (and extra bucks down the line) there's no reason why we consumers should have to pay extra for that. Current gen games typically run at a whopping $60, far more than even new games cost during last gen, so paying even more for DLC is just robbery, really. Developers release a game before its finished for full price, knowing they will release more in the future and charge those same buyers again. It's just a low, dirty scheme. Back in the day, if the deadline was coming and you didn't put everything you wanted into your game, you'd delay the damn game. Unless if you were Capcom. Then you'd just re-release the game 20 times under different prefixes like "Super" and "Turbo".  The average game these days, including DLC, usually ends up costing anywhere from $75-over $100 when all calculated. Paying that much for a game is just ridiculous.
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(1 Reply)
:iconxopachi:
XoPachi Featured By Owner Aug 27, 2014
www.polygon.com/2014/8/27/6074… Spamming your profile, but more news. I'm not one for those gits at Polygon, but I don't think they'd directly put words in this man's mouth.
Maybe we'll get a difficult Nintendo game for ONCE or I don't know, an F-Zero. 
Reply
:iconbrendancorris:
BrendanCorris Featured By Owner Aug 29, 2014
I don't really know if this implies and upcoming games, but man it's funny to hear Miyamoto bashing casual gamers and calling them "pathetic" when practically all that guy has been putting out for console generations is silly party games for casual gamers. Man, sometimes those Nintendo employees can come off really snobby and dickish.
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